GameOver - Top Ten Worst Games of 2000

GameOver - Top Ten Worst Games of 2000

Star Trek: New Worlds (c) Interplay

Back to back turkeys for Interplay, as Star Trek: New Worlds is a 3D real-time strategy title gone horribly wrong. There were so many gameplay issues in Star Trek: New Worlds that the game had an unfinished feel to it. New Worlds lacked the most basic strategy elements and oddly enough had very little to do with the Star Trek universe in general. New Worlds is another in a long line of titles plagued by the Star Trek curse.

Here's a little blurb from our review of Star Trek: New Worlds:

The first of many problems rears its ugly head right off the bat. Each mission features a series of objectives: Primary, Secondary and Tertiary. The primary goal is the only one needed to complete each mission, although obtaining secondary and tertiary goals will improve your score and rank. The primary objectives are relatively generic: establish colony, mine for resources, upgrade buildings and build a strong army in order to explore and eliminate your enemies. The problem is, most of the missions are designed to take up to an hour or more to complete. With no available save game function during play, this is sure to cause frustration, particularly when you have to replay missions that you don't succeed at. There doesn't seem to be a quick way to do things, and that's not necessarily all because of the mission design, but also due in part to the lack of some of the most fundamental real-time strategy elements.

Let's see what's hiding at number 7!

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