God of War: Ascension Review

Friday, March 29, 2013

Despite the rather ambiguous ending to God of War 3 (I don’t want to spoil it for those who didn’t play it… but if you haven’t, you should),…

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SimCity Review

Wednesday, March 27, 2013

In sitting down to write this review, I spent a good long while thinking to myself, “What can I possibly say that hasn’t already been said?” From one…

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Starcraft II: Heart of the Swarm Review

Monday, March 25, 2013

The Good: Supreme unit balance, first-rate cutscenes, good mission mix The Bad: Pretty much just like Wings of Liberty, only with Zerg instead of Terran The Ugly: Nothing…

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Dead or Alive 5 Plus Review

Thursday, March 21, 2013

Last year, Dead or Alive 5 (DOA 5) hit consoles and delivered a better current-gen fighting experience than Tekken Tag Tournament 2 released at about the same time….

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MLB 13: The Show Review

Thursday, March 21, 2013

The most prevalent complaint in the wide world of sports gaming is that publishers have an annoying habit of resting on their laurels. People get upset, and understandably…

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Need for Speed: Most Wanted U Review

Tuesday, March 19, 2013

Need For Speed: Most Wanted’s Wii U port made many headlines when it was announced that Criterion would be putting forth a huge effort into it and not…

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Ninja Gaiden Sigma 2 Plus Review

Monday, March 18, 2013

Here we go again. Ninja Gaiden 2 was the beginning of the troubles the series is currently enduring. The lead designer at Team Ninja, Tomonobu Itagaki, left the…

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Tomb Raider Review

Monday, March 11, 2013

Lara Croft’s road to a reboot has been a bumpy one. The series shot to the top of the gaming industry in ’96, then stagnated with sequels that…

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Castlevania: Lords of Shadow – Mirror of Fate Review

Monday, March 11, 2013

Two and a half years ago, the Castlevania series was reborn on consoles with Lords of Shadow (LoS). It combined a retold version of the Belmont lore with…

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Fuel Overdose Review

Wednesday, March 6, 2013

In theory, a car combat game that blends a bit of Twisted Metal with RC Pro Am should be fairly foolproof. You’ve got two concepts that work well…

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