The Evil Within

Thursday, October 30, 2014

Since the release of Resident Evil in 1996, the survival horror genre has gone through as many transformations as the abominations in the various storylines. Most critics and…

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Sunset Overdrive

Monday, October 27, 2014

Sunset Overdrive’s debut at the 2013 E3 was a shining light in an otherwise dark period for the Xbox One. The system debuted amid controversy, but Insomniac’s adventure…

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Sid Meier’s Civilization: Beyond Earth

Friday, October 24, 2014

I’ll be honest – Civilization: Beyond Earth had a tough hill to climb with me, which is strange given how much of a Civilization 5 fan I am….

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Alien: Isolation

Saturday, October 18, 2014

I remained cautiously optimistic as I removed the shrinkwrap from my review copy of Alien: Isolation. I had seen the first-person survival horror title in person at an…

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Borderlands: The Pre-Sequel

Wednesday, October 15, 2014

The Good: More Borderlands! The Bad: More Borderlands. The Ugly: Long, unskippable tutorial. Graphics are starting to look tired.   I played a lot of Borderlands. I mean…

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Wednesday, October 15, 2014

Driveclub was a killer app for the PS4 before its launch, but was delayed 11 months for fine-tuning. As a result, the game went from being in direct…

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Middle-earth: Shadow of Mordor

Wednesday, October 15, 2014

When Talion, one of the last Gondorian Rangers keeping watch at the Black Gate, and his family are brutally executed the night of Sauron’s return to Mordor, he…

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Stronghold Crusader 2

Friday, October 10, 2014

Stronghold Crusader 2 is the latest entry in Firefly Studios’ castle-building RTS franchise, which began way back in 2001 with the original Stronghold. I haven’t played all of…

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Ar Nosurge: Ode to an Unborn Star

Friday, October 3, 2014

Ar Nosurge acts as both a prequel to the Ar Tanelico series and a sequel of Ciel Nosurge. The former is a trilogy of JRPGs across the PS2…

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Tuesday, September 30, 2014

Destiny’s post-E3 alpha was truly incredible. After many months of hype, Bungie’s successor to Halo was playable. You could explore the tower, interact with folks in it, help…

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