Square Enix Launches Collective
Square Enix today launches the pilot phase of its new community platform, Square Enix Collective.
Collective will showcase independently developed game concepts direct to the gaming community, allowing the community to decide which concepts should become a reality. The platform is initially launching with a pilot phase which starts today and will run for 28 days, showcasing three projects from Ruffian Games (based in Dundee, working on Game of Glens), Kitfox Games (based in Montreal, working on Moon Hunters) and Tuque Games (also based in Montreal, working on World War Machine).
The community will choose which projects they want to see go through to a crowdfunding process via a partnership with Indiegogo. Projects which successfully raise funds may also find support from Square Enix through the development process, and assistance in distributing the final project across leading digital channels once completed.
The three teams taking part in the pilot phase of Collective will showcase three very different game concepts; Ruffian Games was established in 2008 and has shipped a number of titles in the past, including Crackdown 2 with Microsoft. Kitfox Games is a new developer, with its first game Shattered Planet set for release this March, while Tuque Games – also a new developer – is hoping to launch its first title via Collective.