Fighting games have had a less than stellar career on the PC.
Titles such as Virtua Fighter, Street Fighter and Mortal Kombat
have all thrived in the arcades and on multiple console platforms,
but the transition to the PC has been less than smooth. In fact, it's
been quite some time since we've seen any serious attempt at a
fighting game for the PC. Heart Breakers, from Asian developer
Family Productions Ltd., attempts to thwart that theory using a
blend of old school style graphics and action packed game play. It
might have worked if it didn't come off looking like a clone, one
whose shortcomings are sure to guarantee it won't last many
rounds in the ring.
Like most fighting games, Heart Breakers doesn't draw from plot
lines or character development, it goes straight for the kill. One
arena, two fighters, no talk, all action. The result: priceless. After
all, do you really need a reason to beat the crap out of somebody?
Family Productions Ltd. (as ironic a development team name as it
might be) doesn't seem to think so and I'm sure most gamers will
agree. Heart Breakers doesn't fail in terms of concept, they just fail
to deliver.
Heart Breakers features 11 characters to choose from, as well as 4
secret or special characters that you can unlock at the options
menu. There's a wide assortment of fighters including both male
and female characters and even a bionic fighter to boot. While
there doesn't seem to be any background to any of the characters,
each fighter does sport his or her own theme, with special moves
built around those themes. Many of the special moves are spin-offs
from Street Fighter, like the energy blast, there are relatively few
moves that we haven't seen in previous fighting titles. The
objective of Heart Breakers is simply to beat each fighter including
the special characters, whom are unlocked once you've beaten
each of the starting fighters.
The biggest drawback of Heart Breakers is the graphics. While
they are 3D accelerated, they don't seem to take advantage of that
fact. The environments are relatively bland and there's absolutely
no interactivity with the surrounding area. You can't pick up any
objects in any one arena and use them to your advantage. There's
no animation occurring in the background and there's no
atmosphere created for each arena. There are video replays that
show the finishing moves, upon winning or losing a match, but
that's the only time when the arenas are represented in 3D. Some
of the characters are nicely animated while others just seem
horrible. One of the few highlights in the visual department is the
over-exaggeration of the female form, which is especially
noticeable when one of the ladies wins a fight. A small, animated
sequence is played whenever you win or lose a fight, and let's just
say the ladies are very well endowed. I haven't seen that much bounce
since.. well, that's a story for another time. Let's just say they
make Lara Croft's rack look like a couple of tylenols on a table.
You can tell Heart Breakers is an Asian developed title simply by
listening to the voice effects (Hart Breakahs), not to mention the names
of the fighters when pronounced. The game offers a musical score that is
reminiscent of previous fighting titles. There's also an assortment
of sound effects both in and out of gameplay, which seem to be
taken straight from previous fighting games, most of which are
very anime-like or cartoonish. The Asian flavour is definitely present not only in
the style of graphics, but the audio department as well.
In terms of gameplay, Heart Breakers is fast and furious, just like a
fighting game should be. The problem is, you aren't going to find
anything in Heart Breakers that you haven't seen before. Each
character has four basic controls: heavy and light punch, heavy
and light kick. Each character also has a number of special moves
and combos that can be performed by hitting the right keys in a
particular order. As I mentioned before though, many of the
special moves seem like copies of moves we've seen in other
games. You can also perform such actions as jumping, ducking,
rolling, defending, and more. There are five levels of difficulty in
Heart Breakers, but even the easiest level is rather difficult if
beginners haven't learnt the defensive positions. There are also moves
in-close that can be performed, if you manage to get beside
your opponent, such as flips and other wrestling style manoeuvres. All in all, the gameplay in Heart Breakers is fairly
solid, if not unoriginal. It's unfortunate that they couldn't come up
with some unique environments to fight in, or moves to perform.
The only multiplayer option available in Heart Breakers is the
ability to fight a friend on the same machine. There's no Internet or
LAN support. In terms of control, you can use either your keyboard
or a gamepad to control your fighter and with only four main keys
to worry about, it's got a relatively small learning curve.
As I played this game, and now as I write this review, a few
questions have crossed my mind. Why did they call this game
Heart Breakers? Are these fighters former lovers looking to exact
revenge on their ex's because they left the toilet seat up? Are
those boobies real? Are melons on sale this week? Heart Breakers
is an action-packed fighting title that unfortunately borrows more
than it creates. It doesn't deliver when it should and the bottom
line is this: I enjoyed Heart Breakers the first time around, when it
was called Street Fighter.
Graphics [7/20]
Sound [8/15]
Gameplay [15/30]
Funfactor [8/20]
Multiplayer [1/5]
Overall Impression [4/10]