After a month delay and some launch day technical whoopsies, Fallout 3’s second DLC, The Pitt, is finally here. Similar to the first, Operation: Anchorage, The Pitt introduces a new area to the game with its own little chunk of adventure that can be accessed at any time prior to completing the game. The new area introduced this time around is the post-apocalyptic remnants of Pittsburg, which has definitely seen better days. Even after a violent purge by the Brotherhood of Steel (a story which you can hear from characters already in the game), The Pitt is a haven for slavers as well as a particularly nasty brand of radiation poisoning that turns people into monsters. Sound like a fun place to visit? Well no, not really. But whether you’re the last, best hope for humanity or the scourge of the wastes, good reasons abound for taking a quaint little Pennsylvanian vacation: a decent bit of story and a good cache of loot to walk away with.
Whether The Pitt is worth your money sort of depends on how much of a Fallout 3 fan you are. All said, the new quest line will probably only take you a few hours to go through once, a few more for checking out alternate solutions, and that’s about it. If you’re just a casual fan who put the game down long ago it probably isn’t worthy of a $10 donation. On the other hand, if you were looking for an excuse to revisit the end of the world, The Pitt is a worthy edition to the Fallout landscape and well worth checking out. The swag you can take back to the rest of your wasteland wanderings ain’t half bad either, with beastly new toys for almost every weapon category and quite a few new fashions as well for the post-apocalyptic badass on the go. Not the most mind-blowing DLC of all time, but pretty fair on the get-what-you-pay-for scale.