Spins, the ultimate test of ones patience. Spins is a 2d overhead
action/puzzle game. The goal is to steer your spinning top to the
other side of the course. To prevent you from easily doing this,
there are traps, holes, and other painful obstacles. Spins features
ten different worlds with over 100 maps of game play and not
much else.
Graphics:
This game is a bore. The boards consist of different themes, such
as undersea, stonehenge, or chess. Each board is modeled after
that theme. Take for example the undersea board, it has starfish
and algae all over it. There are no special effects, just 16 bit colors
with normal super vga rendering. If your expecting to be blown
away by eye candy you are looking in the wrong place. The
fanciest special effect Spins has to offer is blinking lights.
Sounds:
Effects consist of some brief techno music along with the average
blips and bloops you would expect from a game that looks like it
was made in ‘92 or ‘93.
Gameplay:
Controlling the spinner is done with either the mouse or keyboard;
I recommend the keyboard due to the mouse's inaccuracies.
Steering the top through the mazes can prove quite the task. Very
rarely does the top ever stop spinning, therefore it reacts harshly to
any bump or nudge. My top constantly fell pray to the dark world
outside of the tiles due to momentum given off by bouncing things
along the walls. There a few powerups like the ability to jump,
extra lives, and power re-fillers. One bug, or lack of intelligence by
the designer,s I noticed was the fact that after you died and started
again the extra lives would re-spawn. Thus giving any semi
intelligent person max lives in a matter of minutes.
Overall Impression:
Spins is a boring, uninspired game that isn't worth my time or
anyone else's. The thing that bothers me the most about this game
is that the developers expect gamers to spend their hard earned
cash on it. Spins is at best a shareware game of the early 90's.