In a flurry of releases today I get stuck with The Operational Art
of War Volume 1. Am I bitter? No, because I can take it out on
this review. For those of you who happen to like playing Risk
and Stratego with your families on Friday night this is the
game for you. Avid war gamers (the four of you out there) go
ahead and grab this. However if you have a computer more
powerful than a 486SX and enjoy games with real excitement
and replay value.. one word: SKIP.
Didn't require patches or fixes -- made deleting faster.
The feeling you get when deleting this game.
No graphics, game play or replay value.
There is a market for games like this.
The threat of addons and expansion campaigns.
Graphics: 5 / 20
Let me quote something from the nfo, "Stunning 16-bit High
Color graphics!" Well, they are in color, I will give it that. I was
not stunned, they were borderline 8-bit and for you to believe
that BS you would have to be high. This game offers one
window, one resolution, no hardware acceleration, and no use
of Direct 3d. Lots of greenish brown bitmaps and lots of
greenish brown hexagons. However, in comparison to the rest
of the war strategy genre which could be rendered on a
Lite-Brite, The Operational Art of War is a small step up.
Sound: 7 / 15
Boom.. kaboom.. boom. Those uninteresting, repetitive and
annoying the booms of cannons and machine gun fire are
about the only excitement you will get from this game. There is
no motivational war music to keep your interest. No generals
barking orders or privates yelling 'YES SIR'. It's very quiet, and
dull, until you press the attack button. Then a 10-second flurry
of fire, then more of the dull silence.
Gameplay: 5 / 25
Being one of the 98% of gamers, I like the games with
excitement and plot. I appreciate the balance of action and
intrigue. I do not enjoy reading four pages of statistics about
an armored assault division's attempt to repel a jeep patrol
unit. The game is basically just a grid of buttons you press to
do in the game (attack, skip turn, quit), and a grid that is the
playing field that shows where your troops are. The computer
AI is hard, even on easy difficulty levels. Unless you have
plenty of experience with the strategies used in war, it's most
likely you will find it overly difficult and frustrating as well.
Basically to sum up gameplay, think of it as reading a map,
then pushing around little icons and pressing tiny buttons.
Fun Factor: 5 / 20
Think of it as reading a map, then pushing around little icons
and then pressing tiny buttons.
Multiplayer Play: 5 / 5
There is some form of multiplay using a turn-based email
system. With a game this small and pathetic I am willing to
give it full score for effort.
Packaging: 4 / 5
One .dll file was missing, and I could not use the installer. Also
the nfo did not indicate the need to edit and run the .reg file.
Both of these are very small nit picky things, hence I shave
only a point off.
Overall Impression: 3/ 10
This is the last time I let Phire choose a review for me. I hope I
offended all you war-strat gamers with this butcher. I hope that
I don't get nightmares from this game. I hope you take my
words to heart and maybe we can kill off the war strategy
genre once and for all.
Overall Rating: 34 / 100