Martian Gothic is a horror action adventure game in the mold of
Alone in the Dark or Resident Evil. While the game is story-driven
in its graphical adventure mode, it also features an assortment of
action sequences that try to give it an edge. The end result is a
story that gets lost in a sea of zombies and puzzles that are simply
far too repetitive and annoying.
Martian Gothic was penned by science fiction author Stephen
Marley. The story revolves around recent real-life events
surrounding the Red Planet. Such events as the 1984 discovery of
the Mars meteorite in Antarctica and the 1996 discovery of what
appeared to be some sort of bacteria within the rock. It's July 17th,
2019 and a three-member team has just landed on Mars. Ten years
earlier, Earthcare Unity, a corporation that took over NASA in the
early 21st century, sent a manned landing to Mars to establish the
Vita base in order to investigate the possible existence of Martian
lifeforms and the possibility of the colonization of Mars. On August
8th, 2018, Earth received what would be the final transmission from
the base before it went silent. The message: "If you send a
manned craft, warn the crew-stay alone, stay alive". The game
begins as the three-member team enters the Vita base in an
attempt to uncover the nature of the message and the truth behind
the now humbled Vita base.
The three-member team consists of Martin Karne (Government
Security), Diane Matlock (Georgian Lawyer's daughte… errr,
Microbiologist) and Kenzo Uji (Artificial Intelligence Expert). As the
game begins, each of the three members enters the Vita base from
a different location. What makes Martian Gothic unique is that
you'll be able to control all three of the main characters as you
explore the depths of the base. Many of the puzzles in the game
actually require interaction between your three-member crew.
When one of your crew comes to a door he or she can't open, or a
hallway he or she can't traverse because they don't have a
weapon to fight the baddies with, you'll have to switch to another
character in order to lend a helping hand. Team members can
exchange objects with one another via a tube system that exists
throughout the base. So, for example, if one of your team
members requires a key to advance past a particular door, it might
be up to one of your other members to find the key and send it to
your troubled partner. Martian Gothic claims to be relatively
non-linear but when taken into account much of the action is
divided into sections, that's not an altogether correct statement.
The game is arguably non-linear but it's certainly very scripted in
terms of the action and advancement of the team members.
One of the problems with Martian Gothic is the repetitive nature of
the puzzles. There's very little innovation when it comes to the
brain teasers as Martian Gothic falls back numerous times on the
old 'find the key that will open the door' theory. There are only a
few puzzles within the game that actually require special skills
that each character possesses. The only unique aspect in terms of
solving the puzzles is the necessary interaction between the three
characters in order to traverse certain areas. It's important to be
aware of each character's place within the game because if you
leave one of your characters in a hostile environment, they
probably won't be alive when you get back to them. That brings us
to the second problem in Martian Gothic, the incredibly annoying
zombies that now occupy the Vita base. You'll find that no matter
what you do to put an end to their existence, they simply won't
stay down for long. It's a good idea to simply avoid as many of the
zombies as physically possible because it's a waste of your time to
try and actually kill them. There are numerous other enemies
within the base that will rear their ugly head later in the game, so
save your ammunition for the later stages, although finding ammo
is usually not a problem.
Martian Gothic offers a rich and detailed environment but one that
doesn't seem to be alive. Rooms are often filled with all sorts of
objects but many of them seem to be nailed to the floor. Martian
Gothic features the common theory that states: 'if you can pick it
up, you must need to use it later on'. I'm still awaiting an
adventure game that allows you to really interact with the
environment without actually knowing which particular items will
be useful in the future or not. Saving games within Martian Gothic
has been handled in a unique manner. Your three-member crew
will happen upon computer terminals throughout the base and
each computer can store two saved games. Although this might
seem restrictive in some ways, it's a nice touch that makes you
work a little harder.
The graphics in Martian Gothic are your typical adventure visuals.
The environments and backgrounds have been pre-rendered and
look extremely detailed and crisp. The problem is all the
characters and enemies are rendered in 2D polygons. The result is
a 2D character walking around a 3D environment. We've seen this
tactic employed numerous times in adventure games and the
effect is still hard to swallow. The fact the highest resolution in the
game is 640x480 doesn't help much either. In terms of sound,
Martian Gothic is a mixed bag. Some of the speech is done
exceptionally well while others are absolutely putrid. The
environmental effects come across well though as does the eerie
music that accompanies it.
Control of your three-member crew comes at the hands of your
keyboard and only the keyboard. There's no mouse control at all
so you'll want to learn those hotkeys pretty damn quick. The tab
key alternates the character in question and many of the other
keys are easy to adhere too, but combat becomes an excruciating
experience. Many a time, I had a hard time putting a zombie on
his ass and finding my way out of a particular room before the
zombie got back to his feet. I had to literally kill some zombies a
half-dozen times before I was able to escape or perform the task I
had come to do.
It's the same old story, this game is full of potential but just doesn't
deliver the goods. Martian Gothic features an excellent sci-fi
storyline and the inclusion of a three-member crew, accompanying
the necessary interaction between them, is a relatively unique
concept. It all goes downhill when the repetitive enemies and
uninspiring puzzles are implemented. The framework is lacking
and what results is a game that is hard to bear if only to see how
the story ends.
[ 13/20 ] Graphics
[ 12/15 ] Sound
[ 20/30 ] Gameplay
[ 12/20 ] Fun Factor
[ 05/05 ] Storyline
[ 06/10 ] Overall Impression