Long ago, sports games meant a choice between baseball, basketball,
hockey, soccer and football. Nowadays, extreme and leisure sports are
finding their way into gamers' hands. Kayak Extreme is the latest title
from Global Star Software to cash in on the craze for extreme games.
Clearly there is an appetite among the audience for such titles. We
need only to look at how pervasive the Tony Hawk franchise is for
Activision and the multitude of snowboarding or surfing games for both
the Gamecube and Xbox launch line-ups.
Developed by Small Rockets, Kayak Extreme casts players in a kayak down white water rapids in
South Africa, Alpine and Alaskan settings. You can begin by honing your
skills on an easy suburban-urban course, but once you're done, the
developers unleash you to the wild, which boast of huge waterfall drops
and narrow rocky passages. Much of the game has you guessing and moving
your kayak persona in anticipation of the next gate. You must pass all
the gates and, as seen on television, there are some gates you have to
traverse in reverse. The training course prepares you somewhat for some
of the obstacles you'll encounter. You have to use moves like pirouettes
through deep eddies and the infamous Eskimo roll to get past logs or
obstacles. There are bluffs that impede your progress so not only do
you have to take care to predict your kayak will pass through the proper
gates, but also get around these water snags either by going around it or
using one of your special moves.
Clearly, all this manoeuvring around the course will require some taut
physics from the 3D engine. Kayak Extreme delivers a pretty commendable
one. You can't expect much from a value title but it looks like Intel
Pentium 4 CPUs can lend a hand in rendering some of the graphics. Other
than the obvious Intel sponsorships throughout the game, the quality is
actually not that bad. There is some texture stitching that does not
meld together congruently; most blatantly noticeable in the water
texture. Besides the natural environs, the other items beyond the track
itself are represented by 2D sprites yet there is still some pop-up
phenomenon when viewing the track at a distance. Obviously these are
minor technical flaws since you won't be seeing too much in the
distance. The nature of the game depends heavily on the behaviour of
the water, which is top notch. The water has a leathery texture to it
and I'm not sure whether this is realistic or true to the real nature of
the sport. It certainly makes for great visual style.
The audio is slightly more disconcerting. There is a great upbeat
soundtrack during the menus and at the beginning. However, once in the
actual game, everything suddenly becomes quiet. Why the soundtrack
could not be expanded into the game itself is beyond me but it would
have helped maintain some much needed intensity. The aural effects are
decent but not spectacular. I often thought some of the crashes,
against the rocks for example, did not have enough bass to it. You can
kayak against one AI or one saved ghost. I remember when ghosts were
pioneered by Ubisoft's POD to get around the lack of multiplayer. You
could send ghosts to other people and basically simulate multiplayer
experience. This is not so with Kayak Extreme as there is only
provision for one saved ghost.
The developers have implemented some locked features like extra kayak
boats and paddles. These change the gameplay ever so slightly and some
of the tracks are locked too. Kayak Extreme's pace for beginners is
awkward. As a beginner, you won't be dashing down the streams like many
of the pros do on television. Instead, it will be painful and often
slow going, especially on the long-winded courses. Although the game
does not impose game-ending penalties for missed gates or downright
horrible performance, for some people the racing mood will falter and a
puzzle identity will emerge to replace it.
Sustaining excitement is probably the crux of Kayak Extreme. The audio
department fails to carry through for the rest of the product.
Otherwise, it has surprisingly decent technical execution,
unfortunately, for a game that will turn out more strategic than action
like. The Intel sponsorships and Pentium 4 code is a surprise. With a
single championship mode and limited ghost capabilities, you are forced
to settle for a solo playing experience. The number of locales could
stand some improvement too. Ultimately, it is these restrictions that
prevent Kayak Extreme from taking off like its brethren skateboarding,
snowboarding or surfing titles.