OoOooOoOoo this game had promise. Too bad it turns out that
it SUCKS. Seriously though, reading all the info from
www.hexplore.net while the game was installing made me
start to salivate. Could this be the Zelda of the PC? Could it
have a more versatile game engine and more RPG elements
than Diablo? Would the co-op multiplay be as much fun as
co-op Diablo, or better? I crossed my fingers as I started it up,
enjoyed the intro movie (albeit not a patch on Blizzard's
rendered intros), and started into the game. About 5 minutes
later I was looking for the option to toggle the game from
TERRIBLE to GOOD.
Graphics:
[13/20]
Using a new voxel-based engine they called VoxIso, this game
promised a lot of potentially impressive and functional
features, like zooming in and out at any moment, and the main
feature, free 360° rotation of the background, in real time,
allowing traps, objects, characters or secret passages hidden
behind walls or cliffs, etc. to be seen. However the game's
graphics are really quite bad. Even in high-res mode, the
characters are so utterly pixellated it's a joke. The best
example of this is when I was in the first village, when I came
upon this blob of pixels with no recognizable shape. I moved
the mouse cursor over this blob, and the name it gives me is
"village child". It was just ridiculous. As well, the entire game
is super choppy, in low-res and high-res. When you highlight
an item or creature, or pick up an item, you are treated to a
cheap animation of different colored arrows doing different
things. When you pick up an item, these 4 yellow arrows come
up from the item and seperate. It looks bad, and doesn't help
the game at all. Another cheesy "feature" is how enemies sink
into the ground like 2 seconds after you kill them. I would
expect them to stay a bit, or at least go through some manner
of natural decomposition to explain their absence, not just
them magically sinking in the ground. The free rotation is
actually kinda neat, but when you combine the rest of the
pixellated graphics, it's like giving a 3rd (height) dimension to
Wolfenstein 3d, it's just an added feature to a severely limited
engine. One of the very few neat ideas is shroud, the entire
map is covered in black until you explore it, so you are always
surprised about what is up ahead.
Sound:
[12/15]
Some of the sound in this game is decent, the rest inadequate.
There is an original score of music in the game that goes
along quite nicely, it definitely adds to the adventurous
element and to a certain extent inspires you to go on. The
speech is good, the characters all have unique voices as do the
villagers and such that you meet along the way. The sound FX
are quite inadequate, the combat sounds are just weak, and
there are tons of ambient sound effects that are missing.
Combat is the worst however, you don't get any sword
clanging, screams of pain, projectiles hitting flesh etc. It is
MUCH weaker than Diablo in this respect. You basically click
on an enemy and a little while later he's dead and lying on the
floor, with you taking some damage. I can't believe they
couldn't improve the sound to the same level as the
speech/music.
Gameplay:
[16/25]
This game is slow, very slow. There is no element of surprise,
no excitement, no FUN. Your characters plod along slowly,
occasionally wandering into an enemy. What a blast the
combat is (sarcasm, in case you couldn't tell). Click on an
enemy and you get a cheesy red-arrow animation. Your
character(s) run up, maybe you'll see a sword animation, and a
few seconds later the enemy is dead or you are dead. It is so
tedious and drab it drove me nuts. There is no fun at all in the
combat, and since a majority of the game is combat, you can
tell what effect this has on the entire game. The problem is
compounded when there are multiple enemies, since the
game has such a terrible framerate and pixellated graphics
that it becomes a chore seeing who you are attacking, and
directing characters to attack. It seems impossible in a party
situation to change the character you are controlling quickly, it
seems, unless I am missing a shortcut key. You must click their
picture in the top of the screen to select them, and therefore
directing all members of the parties to attack different enemies
becomes a huge chore. As well another stupid problem is
when you select all the characters, there is a "lead" character
who is the single character you had selected before you
selected them all. This lead character picks up the experience
points (which is cheesily represented as a white star that you
have to pick up) and all the items, not sharing with the other
members of the party. What this means is that if you want to
raise all your characters experience at the same time, you
have to get the different characters to pick up the experience
at different occasions, instead of splitting the EXP between all
the selected characters. This is an added hassle, one of the
many that reduce the playability of this game. The RPG
elements of this game are weak, you talk to villagers, and
learn the "plot" through these non-interactive dialogues. There
are some situations of having to run errands for people (pick up
a sledgehammer from a farmhouse for a guy stranded on a
road, rewarding you with a health potion) and solve puzzles,
but basically the game is combat, and as I've mentioned many
a time before, the combat is b-a-d. Probably the absolutely
most annoying feature is the scrolling, which is jumpy and
choppy and almost impossible to use. There is a large lag
factor between moving the mouse to the edge of the screen
and the screen actually moving, so you will be surprised when
and how fast the screen scrolls. You will probably end up
using the arrow keys on the keyboard to move, since its choppy
scrolling is a huge improvement over the mouse scrolling. You
_will_ get lost on the screen due to a scrolling mishap, and it
might take a while to recuperate your position. There is no
excuse for such terrible scrolling, and it makes a big difference
in this game.
Fun Factor:
[14/20]
This game had the potential of being fun, combining the
elements of Zelda with the graphics of Diablo. It doesn't live
up to its potential. Boring combat, terribly pixellated graphics
even at high-res, and monotonous gameplay ruin what could
have been a good title. The more you play, the more you will
be dragged into this game, but it's very hard to stay with this
game since it's so terribly boring and slow. The plot is
adequate but not spellbinding. The dialogue is flat and
non-interactive, and the entire game seems like a chore to
play. It promises a minimum of 70 hours of gameplay, a very
impressive feat, but I doubt there is more than a handful of
gamers out there who will have the patience to pass it. The
factors against enjoying this game are too numerous. Even the
360° rotation can't help this game, it is used in a very obvious
fashion where you can see an object is placed in a certain
position just so you have to rotate to find it. It is kind of neat,
just spinning in place is more fun than actually playing this
game.
Multiplay:
[3/5]
This game has a neat premise for multiplay, up to 4 people can
play co-op and run around as a little band, killing guys along
the way. Although the lag is minimal (at least with 2 player
mode with a cable modem hosting and a dialup), the game is
still no fun. Perhaps if the adventure elements and combat
were more fun, running around with 3 friends in a co-op party
would be a blast, but unfortunately bad graphics, bad combat,
and limited things to do (all CoMpuACiD and I found to do was
kill stuff...) makes multiplay as boring as single play. It's a
shame, 4 player co-op in this type of game could be as
good/better than Diablo, since the game has more RPG
elements and more things to do. Maybe in a sequel..
Overall Impression:
[7/10]
This game could have, with a MUCH better graphic engine and
MUCH better combat, been a huge improvement over Diablo in
terms of RPG elements, and brought to the PC an
adventure/rpg game comparable to the quality of Zelda on the
consoles. Unfortunately the graphics are terribly pixellated,
even at high-res, the combat is really bad, and the RPG
elements are superficial, as is the plot. The 360° rotation is a
unique feature and could potentially be used to add another
level of depth to a basically "flat" game. Too bad it doesn't
work in this game. Multiplay co-op could be good, but it's not,
due to the flawed engine and combat. Basically this game has
a lot of potential, it was just executed rather poorly. Perhaps
another company can step in and use the template of this
game and polish it up, and we'll have a hit on our hands.
Hexplore is set in the dark time of 1000 AD. In a world of
magic, lost treasures and forgotten realms, a secret
brotherhood of dark sorcerers are searching for the Garden of
Eden, where the book of divine knowledge is hidden. With
your party of four heroes, you'll have to find HEXPLORE, the
sacred book revealing the Garden's precise location.
You start as a single adventurer, with little direction as to
where to go, or who to find. Walking through the forest, I
quickly came upon monsters that were easily killed. Gathering
experience points, I found a town, and found knowledge of the
great evil plaguing the village. Now driven by a quest I pick up
a warrior, archer, and sorcerer to find the Fortress of the Stone
Men. And so your quest begins....
Graphics [10/20]
As in most modern day role playing games, the game is based
in a isometric viewpoint. Utilizing a 3D voxel rendering
concept cleverly named "VoxIso", the game can be completely
rotated or zoomed in or out. Despite the fancy wording, the
graphics are very distasteful. The characters, monsters, and
weapons lack any hint of clarity. No 3D acceleration of any
kind is used in the game, although it would have been very
useful for the sake of clarity. In fact, everything in the game
seems to be very pixeled even in at HIGH resolution. When
your characters become engaged in battle, it quickly becomes
difficult to distinguish much of anything. The weapon effects
are no fireworks display. They exhibit the same ugly
appearance that you might see coming from your old Nintendo
stuck in the closet. One of the biggest, if not the biggest
problem in the game was the mouse scrolling. The scrolling is
simply terrible. The game switches screens in a very slow
choppy fashion, even on a PII! This tends to be extremely
annoying at every point in the game. One could quickly lose
his place in the game many times due to the terrible scrolling.
Infogames could have done a much better job in this area.
The whole engine seems to be sluggish and choppy,
something I thought I wouldn't have to see in today's line of
RPGs.
Sound [12/15]
In the sound area, Infogames seemed to perform fairly well.
The entire musical atmosphere really sets you into an
adventurous mood. With original music scores playing in the
background, you can really get into the game. The speech
was fairly decent. Each character in the game, having a
unique voice, adds to the atmosphere. Sound effects were fair
as well, from the casting of curse to the propulsion of the
arrow, the sound effects resembled their real life counterparts
in every way.
Gameplay [18/25]
If you're looking for an in-depth RPG that will keep you
occupied for hours, look elsewhere. The storyline is boring if
you ever get enough information to call it a story. The
gameplay is quite elementary, involving few spells, simply
point and click fighting, and finding keys. Your characters do
increase in experience, which in turn adds to their HP and MP.
Although, the simple battles that your characters fight quickly
become repetitive. The story does hold some interest in the
player, requiring the player to be involved in numerous quests
and exploring castles, caves, and caverns. Unlike many games
in the RPG genre, the game lacks a need for thought and
understanding. You usually find yourself simply finding keys to
open one door or another, rarely solving any puzzles.
Although some hard-core RPG gamers might still enjoy this
title, most will probably wait for something better (Baldur's
Gate?).
Overall Fun Factor [14/20]
Hexplore takes some time for the player to get into the story.
Although once you advance into the game, the game becomes
a little more in-depth and will keep you playing for a few
hours. Despite the estimated seventy hours of gameplay
Infogames advertises, I was quickly bored with the storyline in
under two hours.
Packaging [5/5]
Multiplayer [4/5]
I was only able to engage in two games for this review. The
internet play seemed to be quite fluid, although the
synchronization sequence often interrupted gameplay.
Overall, the multiplayer capibilities seem to be fine for
modems to play over the Internet with little lag.
Overall Impression [7/10]
The game has some factors in its favor, yet overall I was
disappointed with this game. The game seems to fail to
capture my interest as do most RPGs. If you're a hardcore RPG
gamer, you might find some fun in this title. Otherwise you
might as well keep waiting till the next big RPG hits store
shelves.