The PC has been home to a few arcade helicopter sims
in the past. Yet Nuclear Strike still sticks out the most in my mind.
Due to Nuclear Strike’s amazing graphical engine, the game won
the hearts of many diehard shooter fans including myself. To
dethrone the current champ you have to offer more, right? Well
that must not have been the logic behind Ubisoft’s thinking when
creating Hell Copter. Hell Copter is more of a step back than
anything else and doesn’t deserve much recognition.
The premise of the game is simple, complete your
missions and blast the hell out of everything while you’re at it.
Hell Copter gives you the option of flying three unique helicopters
each with their own strengths and weaknesses. Upon completion
of a few missions, you can accumulate points to add to your
helicopter, such as, armor, afterburners, and faster shooting guns.
The various missions range from search and destroy to
Hell Copter is viewed in a traditional overhead view with
no rotating camera angles, much like the view found in desert
strike. This method works very well except when you mistakenly
run into a hillside or a farmhouse. In terms of amazing special
effects, Hell Copter is borderline between good and bad. In fact,
visually, Hell Copter is very reminiscent of the early glide
accelerated games. There are a wide variety of ground and air
units along with buildings, each with superb detail. For example,
large mobile missile tanks have little rotating turrets and other
texture details that give them a sense of realism. Most of the
terrain leaves a lot to be desired. Take the borders for each map,
they are created by massive brown hills, which look extremely
ugly and clunky. Paths and paved streets look very bland as well,
that is, they have a blurry feel to them. Explosions consist of your
average poof of fire with some smoke, not to good and not to bad.
My general feel towards the graphical content found in Hell Copter
is that of boredom. They aren’t that bad, but just a little to bland
for my taste. Even on slow computers, the addition of a 3D card
will run this game well.
Piloting the helicopter is very easily done, in fact its
rather flawless. Anyone familiar with any of the desert strike or
nuclear strike games will be at home in Hell Copter. However,
hardcore flight sim pilots look elsewhere. Hell Copter is pure
arcade action, no fancy targeting systems or any of that junk, just
pure action. Targeting is very easily done by a large set of
crosshairs that locks onto each target. The computer will auto
target each target, therefore maximizing your destruction capacity.
The controls are very well done in Hell Copter and left me feeling
The feeling of blandness continues into the sound
department unfortunately. Most of the sound effects are your basic
machine gun blasts and explosion noises. Even the radio chatter
falls short of being believable. However, this might not be
considered to be a drawback by some, due to the arcade style of
Every type of multiplayer connection is supported, the
most popular being TCP/IP. Game types include deathmatch and
co-op. Aside from the lag, the only bad part of multiplayer in
Hell Copter, is the fact that there is a very small amount of maps to
play on. Which really diminishes the replay value for those of us
who live on multiplayer action.
Well, in case you couldn’t tell by the tone of this review,
I was very unimpressed with Hell Copter. All Hell Copter really turns
out to be is a game based on cheating the game design. At points
it’s a very easy game due to the nature of how the enemies react.
You can hover at the bottom of the screen were only one enemy is
in sight and take him out and simply repeat over and over. The
mission goals weren’t very interesting either, been there, done
that. The only thing you will get out of Hell Copter is a hellish case