In principle, converting Dance Dance Revolution to mobile phones would look like a great idea. There are only four arrow keys you need to replicate for gameplay. Phones are sophisticated enough for music and in fact are now commonly associated with rhythm and tunes through ringtones. Dance Dance Revolution looks like a natural on a cellular phone â€“ except for one issue. There's no dancing involved.
For those who don't know about Dance Dance Revolution, it's basically a rhythm and beat game. Arrows move up towards the screen along with the pace of the music and it's your task to strike the correct arrow at the right time. String a bunch of these together and you'll have multiplying combos that will increase your score. The higher score you get, the higher a letter grade you get for your dancing. Miss all the beats and you risk seeing the game over screen before you see your D- rating. It's a really fun game and it's a testament to the concept of Dance Dance Revolution that little has changed with the basic formula for so many years and yet the game remains so popular.
On wireless, Dance Dance Revolution can only exercise your fingers. It seems some of the beats are particularly vicious in this wireless version. There are fewer eighth note beats and no oscillating speeds during songs. Gameplay is the same as console and arcade versions in that you tackle tracks with increasing difficulty.
I think Konami missed out on something huge with the wireless Dance Dance Revolution. There's no way to download music or adapt your ringtones for play with the game. This is a major oversight considering how music downloads are taking off and ringtones are all but ubiquitous. Furthermore, it makes a constrained â€˜fingers only' Dance Dance Revolution even more limited in what it can offer as a game. Clearly, Dance Dance Revolution for mobile works on paper, but in reality it doesn't execute well at all.