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Here's a little blurb from our review of Daikatana:
One of my biggest gripes about this game concerns the start of the game. Personally, if I ever made a game, I would make the first couple levels very fun and addictive, but Romero decided for the "make them quit and return the game after playing the first level" strategy. I tried and tried my best to play through the Japan scenario, which consists of five or six levels, but I couldn't and it wound up taking me a couple days. The first level in the swamps is so ugly and confusing it would make the average gamer want to give up and take it back to the store.
We're almost there, give me number 2!
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