BLACKROOM – The Return of John Romero and Adrian Carmack to FPS

John Romero and fellow id Software co-founder Adrian Carmack today announced BLACKROOM, a shooter that harkens back to classic FPS play with a mixture of exploration, speed, and weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.

In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR, Inc., the world’s foremost creator of holographic simulations. The company’s BLACKROOM technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a dangerous array of simulations developed for BLACKROOM users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM is not all fun and games.

BLACKROOM is targeted for release in winter 2018 on PC, DRM-free and on Steam.

Comments are closed.